﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyFramework
{
    public class HomeModule : MainManager
    {
        protected override void LaunchInDevelopingMode()
        {
            Debug.Log("开发逻辑");
            GameModule.LoadScene();
        }
        protected override void LaunchInProductionMode()
        {
            Debug.Log("发布逻辑");
        }
        protected override void LaunchInTestMode()
        {
            Debug.Log("测试逻辑");
  
        }
    }
}
